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SOURCE Research and Markets
DUBLIN, June 20, 2014 /PRNewswire/ -- Research and Markets (http://www.researchandmarkets.com/research/r2d87p/global_mmo_game) has announced the addition of the "Global MMO Game Market 2014-2018" report to their offering.
The majority of software games run on hardware platforms developed by three major companies: Sony Corp., Microsoft Corp., and Nintendo Corp. These companies have developed platforms such as Xbox 360, PlayStation 3, and Wii U, which not only support various games, but also allow gamers to watch videos, listen to music, browse the internet, and download videos.
The success of the game software business is directly proportional to the acceptance of these platforms. With an increase in the number of platforms being developed, there is a rise in demand for game software.
According to the report, one of the major market drivers is the rapidly changing gamer demographic. As the average age of a gamer has increased from 17 years to 24 years, the money spent on games has risen because most gamers in the 24-25 years age group may be employed.
Further, the report states that the emergence of smartphones and tablets is one such major challenge that can have a negative impact on the sales of packaged console games. The increased penetration of smartphone games has reduced the demand for MMO games as gamers have shifted to an alternative gaming platform.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Key Topics Covered:
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
06. Market Landscape
07. Market Segmentation by Revenue Model
08. Types of MMO Game Genres
09. Geographical Segmentation
10. Key Leading Country
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
19. Key Vendor Analysis
20. Other Reports in this Series
For more information visit http://www.researchandmarkets.com/research/r2d87p/global_mmo_game
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