Information contained on this page is provided by an independent third-party content provider. WorldNow and this Station make no warranties or representations in connection therewith. If you have any questions or comments about this page please contact firstname.lastname@example.org.
SOURCE Research and Markets
DUBLIN, May 9, 2014 /PRNewswire/ --
Research and Markets (http://www.researchandmarkets.com/research/v5lspr/global_toys_and) has announced the addition of the "Global Toys and Games Market 2014-2018" report to their offering.
(Logo: http://photos.prnewswire.com/prnh/20130307/600769 )
Numerous varieties of toys and games, including licensed toys, are currently available and gaining popularity in the market. The popularity of TV shows for children, cartoons, and movies has created a number of TV, cartoon, and movie characters for children and the manufacture of toys and games based on these characters. For instance, the success of Hannah Montana and Spiderman increased the sales of the Hannah Montana and Spiderman toys and games product lines.
According to the report, the major driver is the presence of a large number of manufacturers/suppliers and buyers, which provides retailers/vendors with easy access to products. The presence of numerous buyers in the market means that products have to be constantly replaced, which allows vendors to make their products more easily available in stores.
Further, the report states that the negative impact of the economic recession has hindered the market's growth. The global economic slowdown has reduced the GDP growth in most countries, affecting the financial stability of consumers and reducing their disposable income.
The product segments considered when calculating the market size are:
Key Questions Answered in this Report
Other Prominent Vendors
For more information visit http://www.researchandmarkets.com/research/v5lspr/global_toys_and
Media Contact: Laura Wood , +353-1-481-1716, email@example.com
©2012 PR Newswire. All Rights Reserved.